Brightness
Lift or crush image luminance before the stack moves on.
Effects
A stackable library of glitch, dither, pixel, palette, color and display effects that stay editable until export.
13 effects
Basic tone, channel and hue controls for shaping the image before or after other effects.
Lift or crush image luminance before the stack moves on.
Stretch midtones and edge values for harder source material.
Flip color channels for negative-space passes and blend tricks.
Collapse the source into grayscale while keeping stack order editable.
Invert bright ranges into posterized, photographic color breaks.
Rotate hue across the whole image or as a pass inside a larger recipe.
Drain color or overload it before dither and palette effects.
Reduce smooth gradients into stepped color bands.
Force harsh channel limits and low-bit color stepping.
Add controlled noise for texture before display-style passes.
Darken or tint the image edges without flattening the stack.
Warp hue by brightness and image structure.
Map shadows, mids and highlights into a chosen color ramp.
4 effects
Map images to limited palettes, heatmaps and cycling color sets.
Remap an image into a selected palette with editable controls.
Rotate indexed colors for animated-feeling still outputs.
Offset palette lookups so colors slip across nearby tones.
Translate luminance into thermal-style color ranges.
7 effects
Turn smooth tones into patterns, thresholds and diffusion textures.
Ordered threshold matrices for crisp graphic dithering.
Classic diffusion with soft clustering and print-like breakup.
Push quantization error through neighboring pixels.
Grid, dot and halftone pattern dithers with live controls.
Threshold with randomized grain for rougher transitions.
Cleaner stochastic texture with less obvious tiling.
Space-filling diffusion that preserves local tone differently.
8 effects
Change resolution, sampling and geometry with pixel-level transforms.
Block the image into larger pixel cells with selectable sampling.
Scale the stack pass up or down using chosen resampling.
Tile local regions into fractured geometric patches.
Smooth painterly regions while preserving hard boundaries.
Bend the image through lens-like radial distortion.
Reflect image regions into symmetrical slices.
Transform the current pass without touching the source file.
Rotate the current pass for skewed stack combinations.
22 effects
Add channel shifts, block movement, codec damage and data-style corruption.
Offset color channels into chromatic seams and ghosts.
Move rectangular blocks out of their original position.
Cut channel data into shifted horizontal slices.
Break scan regions into noisy offset fragments.
Drag cached-looking fragments across nearby image regions.
Reorder rectangular tiles into broken spatial rhythm.
Offset image bands with controllable chunk size and drift.
Sort runs of pixels into stretched tonal streaks.
Layer folded copies into recursive spectral duplicates.
Add blocky compression damage and hard quantized edges.
Use image structure or noise to push pixels around.
Shift wide horizontal bands through the stack.
Flip and scramble byte ranges for hard digital damage.
Push image bytes through destructive-looking transform passes.
Codec-inspired movement and frame-block smearing.
Fold repeated passes back into the image for recursive trails.
Split the image into cell regions and shove them apart.
Break alternating scan fields into offset fragments.
Fracture channel edges into prismatic swirled strips.
Shift horizontal regions like a broken video sync.
Signal-style breakup with quantized distortion artifacts.
Grow chemical-looking texture fields through the image.
11 effects
Add CRT, terminal, scanline and hardware-style output treatments.
Convert tonal regions into text-like image structure.
Clamp output into restricted display ranges.
Lay adjustable horizontal display lines across the stack.
Add old capture-counter styling as an editable display pass.
Add analog video bleed, softness and signal-style color spill.
Simulate subpixel masks and old display texture.
Turn tone into dot fields and print-style screens.
Mirror repeated wedges into display-like geometric fragments.
Reduce tones into etched display lines and contour marks.
Offset print-style layers into imperfect press alignment.
Rebuild the image through coarse LED-style display cells.