Effects

Artefkt effects.

A stackable library of glitch, dither, pixel, palette, color and display effects that stay editable until export.

13 effects

Color

Basic tone, channel and hue controls for shaping the image before or after other effects.

Original source image for color effects

Brightness

Lift or crush image luminance before the stack moves on.

Contrast

Stretch midtones and edge values for harder source material.

Invert

Flip color channels for negative-space passes and blend tricks.

Black & White

Collapse the source into grayscale while keeping stack order editable.

Solarize

Invert bright ranges into posterized, photographic color breaks.

Hue Shift

Rotate hue across the whole image or as a pass inside a larger recipe.

Saturation

Drain color or overload it before dither and palette effects.

Posterize

Reduce smooth gradients into stepped color bands.

Bit Depth Reduce

Force harsh channel limits and low-bit color stepping.

Film Grain

Add controlled noise for texture before display-style passes.

Vignette

Darken or tint the image edges without flattening the stack.

Hue Distortion

Warp hue by brightness and image structure.

Gradient Map

Map shadows, mids and highlights into a chosen color ramp.

4 effects

Palette

Map images to limited palettes, heatmaps and cycling color sets.

Original source image for palette effects

Palette Map

Remap an image into a selected palette with editable controls.

Palette Cycle

Rotate indexed colors for animated-feeling still outputs.

Indexed Drift

Offset palette lookups so colors slip across nearby tones.

Heatmap Map

Translate luminance into thermal-style color ranges.

7 effects

Dither

Turn smooth tones into patterns, thresholds and diffusion textures.

Original source image for dither effects

Bayer Dither

Ordered threshold matrices for crisp graphic dithering.

Atkinson

Classic diffusion with soft clustering and print-like breakup.

Error Diffusion

Push quantization error through neighboring pixels.

Ordered Patterns

Grid, dot and halftone pattern dithers with live controls.

Noise Dither

Threshold with randomized grain for rougher transitions.

Blue Noise Dither

Cleaner stochastic texture with less obvious tiling.

Riemersma Dither

Space-filling diffusion that preserves local tone differently.

8 effects

Pixel

Change resolution, sampling and geometry with pixel-level transforms.

Original source image for pixel effects

Pixelate

Block the image into larger pixel cells with selectable sampling.

Resize

Scale the stack pass up or down using chosen resampling.

Mosaic

Tile local regions into fractured geometric patches.

Kuwahara

Smooth painterly regions while preserving hard boundaries.

Fisheye

Bend the image through lens-like radial distortion.

Mirror

Reflect image regions into symmetrical slices.

Scale

Transform the current pass without touching the source file.

Rotate

Rotate the current pass for skewed stack combinations.

22 effects

Glitch

Add channel shifts, block movement, codec damage and data-style corruption.

Original source image for glitch effects

RGB Split

Offset color channels into chromatic seams and ghosts.

Block Shift

Move rectangular blocks out of their original position.

Channel Slice

Cut channel data into shifted horizontal slices.

Scan Corrupt

Break scan regions into noisy offset fragments.

Smear / Drag

Drag cached-looking fragments across nearby image regions.

Tile Shuffle

Reorder rectangular tiles into broken spatial rhythm.

Slice

Offset image bands with controllable chunk size and drift.

Pixel Sort

Sort runs of pixels into stretched tonal streaks.

Modular Ghosting

Layer folded copies into recursive spectral duplicates.

JPEG Artifacts

Add blocky compression damage and hard quantized edges.

Displacement Map

Use image structure or noise to push pixels around.

Band Shift

Shift wide horizontal bands through the stack.

Byte Corrupt

Flip and scramble byte ranges for hard digital damage.

Data Bend

Push image bytes through destructive-looking transform passes.

MPEG Datamosh

Codec-inspired movement and frame-block smearing.

Feedback Loop

Fold repeated passes back into the image for recursive trails.

Voronoi Shatter

Split the image into cell regions and shove them apart.

Interlace Corrupt

Break alternating scan fields into offset fragments.

Prism Swirl

Fracture channel edges into prismatic swirled strips.

Sync Slip

Shift horizontal regions like a broken video sync.

QAM Fault

Signal-style breakup with quantized distortion artifacts.

Reaction Diffusion

Grow chemical-looking texture fields through the image.

11 effects

Display

Add CRT, terminal, scanline and hardware-style output treatments.

Original source image for display effects

ASCII

Convert tonal regions into text-like image structure.

Hardware Limits

Clamp output into restricted display ranges.

Scanlines

Lay adjustable horizontal display lines across the stack.

FRAPS Overlay

Add old capture-counter styling as an editable display pass.

Composite Video

Add analog video bleed, softness and signal-style color spill.

CRT Phosphor Mask

Simulate subpixel masks and old display texture.

Halftone

Turn tone into dot fields and print-style screens.

Kaleidoscope

Mirror repeated wedges into display-like geometric fragments.

Line Engraving

Reduce tones into etched display lines and contour marks.

Print Misregister

Offset print-style layers into imperfect press alignment.

LED Matrix

Rebuild the image through coarse LED-style display cells.